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Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo.

, , , , , and . SVR, page 145-149. IEEE Computer Society, (2016)

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Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist Orthosis., , , , , , , , and . SVR, page 306-312. IEEE, (2020)Indoor navigation with mobile augmented reality and beacon technology for wheelchair users., , , , , and . BHI, page 37-40. IEEE, (2017)VRCEMIG: A virtual reality system for real time control of electric substations., , , , , , , , , and . VR, page 165-166. IEEE Computer Society, (2013)Meta-model of information visualization based on Treemap., , , , and . Univers. Access Inf. Soc., 16 (4): 903-912 (2017)Meta-model of Information Visualization Based on Treemap., , , , and . WorldCIST (1), volume 353 of Advances in Intelligent Systems and Computing, page 57-68. Springer, (2015)Serious Game for Chronic Subdural Hematoma Neurosurgy using Virtual Reality., , , , , , and . SVR, page 381-385. IEEE, (2020)Grab the Life: Serious Game to Support Physical Rehabilitation Using Virtual Reality and Wearable Myo., , , , , and . SVR, page 145-149. IEEE Computer Society, (2016)