Author of the publication

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents.

, , , , , , and . IEEE Computer Graphics and Applications, 35 (1): 65-73 (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Transcranial Doppler: A Tool for Augmented Cognition in Virtual Environments., , , , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 427-436. Springer, (2009)Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 8 (2): 162-171 (2005)Immersion and Emotion: Their Impact on the Sense of Presence., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (6): 734-741 (2004)Design and Validation of an FPGA-Based Configurable Transcranial Doppler Neurofeedback System for Chronic Pain Patients., , , , , , , and . Sensors, 18 (7): 2278 (2018)Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)EMMA: An Adaptive Display for Virtual Therapy., , , , , , , , and . HCI (16), volume 4565 of Lecture Notes in Computer Science, page 258-265. Springer, (2007)MIRACLE: A CAD/CAM System for the Manufacture of Dental Surgical Splints., , , , , , and . BIODEVICES, page 235-239. INSTICC Press, (2010)The EMMA Project: Emotions as a Determinant of Presence., , , and . PsychNology Journal, 1 (2): 141-150 (2003)A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices., , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-142. Springer, (2016)An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences., , , , , , , and . Interact. Comput., 26 (3): 269-284 (2014)