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PROOF-PAD: An Interactive Proof Generating System Using Natural Deduction., and . ÖGAI, volume 106 of Informatik-Fachberichte, page 173-184. Springer, (1985)Reduction of stochastic parity to stochastic mean-payoff games., and . Inf. Process. Lett., 106 (1): 1-7 (2008)Qualitative concurrent parity games., , and . ACM Trans. Comput. Log., 12 (4): 28:1-28:51 (2011)Quantitative languages., , and . ACM Trans. Comput. Log., 11 (4): 23:1-23:38 (2010)The quest for average response time.. MEMOCODE, page 4. ACM, (2017)A typed assembly language for real-time programs., and . EMSOFT, page 104-113. ACM, (2004)The Cost of Exactness in Quantitative Reachability., , and . Models, Algorithms, Logics and Tools, volume 10460 of Lecture Notes in Computer Science, page 367-381. Springer, (2017)Abstract Interpretation of Game Properties., , , and . SAS, volume 1824 of Lecture Notes in Computer Science, page 220-239. Springer, (2000)Timed Alternating-Time Temporal Logic., and . FORMATS, volume 4202 of Lecture Notes in Computer Science, page 1-17. Springer, (2006)Timed Parity Games: Complexity and Robustness., , and . FORMATS, volume 5215 of Lecture Notes in Computer Science, page 124-140. Springer, (2008)