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Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality., , and . CSCW Companion, page 27-32. ACM, (2023)HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments., and . CoRR, (2020)Evoking Places from Spaces. The application of multimodal narrative techniques in the creation of Ü Modified"., , and . CoRR, (2020)A Case Study on Video Color Transfer: Exploring User Motivations, Expectations, and Satisfaction., , , and . CoRR, (2020)Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds., , , , and . Comput. Educ., (August 2023)Creating design guidelines for building city dashboards from a user's perspectives., and . Int. J. Hum. Comput. Stud., (2020)Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations., , , , , , , , and . VR Workshops, page 117-122. IEEE, (2021)A Qualitative Analysis of Haptic Feedback in Music Focused Exercises., , and . CoRR, (2020)The Design of Tangible Digital Musical Instruments., and . CoRR, (2020)Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse., and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 307-322. Springer, (2023)