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Crafting Bodies and Auras: Speculative Designs for Transhuman Communication.

, , , , , and . MindTrek, page 354-358. ACM, (2023)

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The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement., , , , , , , , and . MindTrek, page 256-267. ACM, (2022)Etsijä's call: Gamifying virtual conferences with alternate reality games., , , and . GamiFIN, volume 2883 of CEUR Workshop Proceedings, page 160-169. CEUR-WS.org, (2021)Play as a modelling system - A semiotic analysis of the overreaching prestige of games.. GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 105-110. CEUR-WS.org, (2017)Introduction to the Minitrack on Gamification., , and . HICSS, page 1. ScholarSpace, (2020)Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts., , , , , and . TEI, page 42:1-42:14. ACM, (2024)Designing locative human-forest interactions through playful design workshops., , , , , , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 110-120. CEUR-WS.org, (2024)Towards a Typology of Urban Gamification.. HICSS, page 1-10. ScholarSpace, (2019)A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary., , and . MindTrek, page 207-222. ACM, (2023)Post-Digital Graphics in Computer Games.. Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations., , , , and . CHI PLAY (Companion), page 168-172. ACM, (2020)