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The Effects of Human Factors on the Use of Avatars in Game-Based Learning: Customization vs. Non-Customization., , and . Int. J. Hum. Comput. Interaction, 35 (4-5): 384-394 (2019)We care about you: Incorporating pet characteristics with educational agents through reciprocal caring approach.. Comput. Educ., 59 (4): 1081-1088 (2012)Open Student Models of Core Competencies at the Curriculum Level: Using Learning Analytics for Student Reflection., , , , , , , , and . IEEE Trans. Emerg. Top. Comput., 5 (1): 32-44 (2017)Hand-Hygiene Education and Facilitation System for Children., , , and . ICCE-TW, page 23-24. IEEE, (2022)A Supporting System for Pupils' Question-Posing and Peer-Assessment., , , , and . CSCL, International Society of the Learning Sciences, (2011)A Tool For Understanding Multi-Language Program Dependencies., , , and . IWPC, page 64-73. IEEE Computer Society, (2003)My-Mini-Pet: The Design of Pet-Nurturing Handheld Game., , and . DIGITEL, page 138-140. IEEE, (2008)Designing Virtual Animal Companions by Emotional Responsibility Strategy., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 734-736. IOS Press, (2009)Using Self-competition to Enhance Students' Learning., , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 234-235. Springer, (2011)Supereulerian graphs and the Petersen Graph, II., and . Ars Comb., (1998)