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Äre You Still Watching?": Exploring Unintended User Behaviors and Dark Patterns on Video Streaming Platforms., , , , and . Conference on Designing Interactive Systems, page 776-791. ACM, (2022)Verbose : Designing a Context-based Educational System for Improving Communicative Expressions., , , and . MobileHCI, page 41:1-41:13. ACM, (2021)Teachable Reality: Prototyping Tangible Augmented Reality with Everyday Objects by Leveraging Interactive Machine Teaching., , , , and . CHI, page 459:1-459:15. ACM, (2023)Whoosh: non-voice acoustics for low-cost, hands-free, and rapid input on smartwatches., , , , , , , , , and . ISWC, page 120-127. ACM, (2016)Storied numbers: supporting media-rich data storytelling for television., , , , , , and . TVX, page 123-130. ACM, (2014)Exploring the Design Space of Badge Based Input., , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 185:1-185:20 (2020)Design and Evaluation of DIO Construction Toolkit for Co-making Shared Constructions., , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (4): 127:1-127:25 (2019)HaptiDrag: A Device with the Ability to Generate Varying Levels of Drag (Friction) Effects on Real Surfaces., , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 6 (3): 131:1-131:26 (2022)Vuja De: Interactive Playback of Recorded Virtual Environments., , , and . SIGGRAPH Posters, page 29:1-29:2. ACM, (2020)Gehna: Exploring the Design Space of Jewelry as an Input Modality., , , and . CHI, page 521. ACM, (2019)