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Optimal and Perfectly Parallel Algorithms for On-demand Data-Flow Analysis.

, , , and . ESOP, volume 12075 of Lecture Notes in Computer Science, page 112-140. Springer, (2020)

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Patience of Matrix Games, , , and . CoRR, (2012)The Complexity of Interior Point Methods for Solving Discounted Turn-Based Stochastic Games., and . CiE, volume 7921 of Lecture Notes in Computer Science, page 252-262. Springer, (2013)Robust Draws in Balanced Knockout Tournaments., , and . IJCAI, page 172-179. IJCAI/AAAI Press, (2016)Faster Algorithms for Dynamic Algebraic Queries in Basic RSMs with Constant Treewidth., , , , and . ACM Trans. Program. Lang. Syst., 41 (4): 23:1-23:46 (2019)The Value 1 Problem Under Finite-memory Strategies for Concurrent Mean-payoff Games., and . SODA, page 1018-1029. SIAM, (2015)One-Clock Priced Timed Games are PSPACE-hard., , and . LICS, page 397-409. ACM, (2020)Algorithms for algebraic path properties in concurrent systems of constant treewidth components., , , and . POPL, page 733-747. ACM, (2016)Ergodic Mean-Payoff Games for the Analysis of Attacks in Crypto-Currencies., , , and . CONCUR, volume 118 of LIPIcs, page 11:1-11:17. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Algorithms for Algebraic Path Properties in Concurrent Systems of Constant Treewidth Components., , , and . CoRR, (2015)A short proof of correctness of the quasi-polynomial time algorithm for parity games., and . CoRR, (2017)