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Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical Activity., , and . HCI (11), volume 14021 of Lecture Notes in Computer Science, page 609-619. Springer, (2023)Towards the use of IoT and AI for Pervasive Exergames., , and . GCAIoT, page 1-6. IEEE, (2021)DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 652-663. Springer, (2022)