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Power Reduction Opportunities on End-User Devices in Quality-Steady Video Streaming

, , , , and . arXiv preprint arXiv:2305.15117, (2023)

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Using the diagrammatic image schema language for joint human-machine cognition, , , , and . Engineering for a Changing World: Proceedings; 60th ISC, Ilmenau Scientific Colloquium, Technische Universität Ilmenau, September 04-08, 2023., (2023)3D Video., , , and . Quality of Experience, Springer, (2014)Revisiting Videoconferencing QoE: Impact of Network Delay and Resolution as Factors for Social Cue Perceptibility., , , and . QoMEX, page 240-243. IEEE, (2023)Towards High Resolution Video Quality Assessment in the Crowd., , and . QoMEX, page 1-6. IEEE, (2021)Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919., , , , , , , , , and 17 other author(s). IEEE Trans. Multim., (2022)Technological Factors Influencing Videoconferencing and Zoom Fatigue., , , , and . CoRR, (2022)A Virtual Gardening Experience: Evaluating the effect of haptic feedback on spatial presence, perceptual realism, mental immersion, and user experience., , , and . MUM, page 514-516. ACM, (2023)Enhancement of Pixel-based Video Quality Models using Meta-data., , and . IQSP, Society for Imaging Science and Technology, (2021)Semantic-driven Colorization., , , and . CVMP, page 1:1-1:10. ACM, (2021)Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication., , , , , , , and . IMX, page 209-215. ACM, (2023)