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StoryLamp: Sentimentality is Killing the World.

, , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 141-144. ACM, (2016)

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Designing support for collaboration around physical artefacts: Using augmented reality in learning environments., , and . ISMAR, page 405-408. IEEE Computer Society, (2014)Lingodroids: Investigating Grounded Color Relations using a Social Robot for Children., , , , , and . HRI, page 435-436. IEEE/ACM, (2016)StoryLamp: Sentimentality is Killing the World., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 141-144. ACM, (2016)Social Cardboard: Pretotyping a Social Ethnodroid in the Wild., , , , , , , , , and . HRI, page 531-532. IEEE/ACM, (2016)Hand in Hand: Tools and techniques for understanding children's touch with a social robot., , , , , , , , , and 4 other author(s). HRI, page 437-438. IEEE/ACM, (2016)User-centred design of a grid health virtual reality tabletop for energy networks., , , , and . ISGT Asia, page 1-5. IEEE, (2021)Serious Game Design to Promote Energy Literacy Among Younger Children., , , and . OZCHI, page 531-537. ACM, (2020)Children's Expectations and Strategies in Interacting with a Wizard of Oz Robot., , , , , , , , , and 2 other author(s). OZCHI, page 608-612. ACM, (2015)Could the Inherent Nature of the Internet of Things Inhibit Person-to-Person Connection?, , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 177-180. ACM, (2016)IoT: Designing for Human Values., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 61-64. ACM, (2016)