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Avast-CTU Public CAPE Dataset., , , , , , и . CoRR, (2022)Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium., , , и . IJCAI, стр. 246-253. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games., , , и . GameSec, том 11836 из Lecture Notes in Computer Science, стр. 542-562. Springer, (2019)An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games., , и . IJCAI, стр. 936-942. ijcai.org, (2017)Solving adversarial patrolling games with bounded error: (extended abstract)., , , , , и . AAMAS, стр. 1617-1618. IFAAMAS/ACM, (2014)Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games., , , , и . AAMAS, стр. 335-342. IFAAMAS, (2013)A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games., и . GameSec, том 9996 из Lecture Notes in Computer Science, стр. 435-454. Springer, (2016)Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall., , , и . ICAART (2), стр. 63-74. SciTePress, (2017)Goal-Based Game Tree Search for Complex Domains., , , и . ICAART (Revised Selected Papers), том 67 из Communications in Computer and Information Science, стр. 97-109. Springer, (2009)Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic., , , и . ICAART, стр. 53-60. INSTICC Press, (2009)