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Efficient encoding of texture coordinates guided by mesh geometry., and . Comput. Graph. Forum, 33 (5): 25-34 (2014)(in press). A novel Framework for the Generation of Synthetic Datasets with Applications to Hand Detection and Segmentation, , , and . Hybrid Societies - Humans Interacting with Embodied Technologies, 1, Springer, (2023)Rendering on Tiled Displays using Advanced Stream Caching., , and . EGVE (Short Papers & Posters), Eurographics Association, (2007)Towards Point-based Facial Movement Simulation., and . Eurographics (Posters), page 21-22. Eurographics Association, (2019)Towards Automatic Segmentation in Reverse Engineering., , and . CAD, page 339-358. GI, (2000)Multi-Forest Classification and Layered Exhaustive Search using a Fully Hierarchical Hand Posture/Gesture Database., and . VISIGRAPP (4: VISAPP), page 121-128. SciTePress, (2018)Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation., and . Comput. Animat. Virtual Worlds, 27 (1): 3-13 (2016)TechnoSapiens: merging humans with technology in augmented reality., , , , and . Vis. Comput., 40 (2): 1021-1036 (February 2024)Fur Shading and Modification based on Cone Step Mapping., and . Comput. Graph. Forum, 31 (7): 2011-2018 (2012)Visualization of cross sectional data for morphogenetic studies., , , , , and . GI Jahrestagung (1), volume P-34 of LNI, page 354-359. GI, (2003)