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Tailored gamification in education: A literature review and future agenda.

, , , , , , and . Educ. Inf. Technol., 28 (1): 373-406 (January 2023)

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Using Ontologies for an Effective Design of Collaborative Learning Activities., and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 578-580. IOS Press, (2007)Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments., , , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 220-225. Springer, (2019)Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review., , and . Int. J. Knowl. Learn., 11 (4): 273-297 (2016)Detecting Behavioral Trajectories in Continued Education Online Courses., , , , and . ICALT, page 179-180. IEEE, (2019)Applications of convolutional neural networks in education: A systematic literature review., , , , , , , , and . Expert Syst. Appl., (November 2023)An ontology for modelling user' profiles and activities in gamified education., , , , , and . Res. Pract. Technol. Enhanc. Learn., (2023)An Agile Method for Developing OERs and Its Application in Serious Game Design., , , , and . HEFA, volume 832 of Communications in Computer and Information Science, page 192-206. Springer, (2017)Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL., , and . HEFA, volume 832 of Communications in Computer and Information Science, page 174-191. Springer, (2017)A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions., , , , and . CIG, page 1-8. IEEE, (2018)An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios., , , and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 185-198. Springer, (2014)