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WearLove: Affective Communication via Wearable Device with Gamification.

, , , , , and . CHI PLAY, page 559-564. ACM, (2015)

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WearLove: Affective Communication via Wearable Device with Gamification., , , , , and . CHI PLAY, page 559-564. ACM, (2015)Design and Security Analysis of Improved Identity Management Protocol for 5G/IoT Networks., , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 311-320. Springer, (2017)Who Wrote this Code? Watermarking for Code Generation., , , , , , , and . ACL (1), page 4890-4911. Association for Computational Linguistics, (2024)Who Wrote this Code? Watermarking for Code Generation., , , , , , , and . CoRR, (2023)Analytical Approach of Cost-Reduced Location and Service Management Scheme for LTE Networks., , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 300-310. Springer, (2017)TimeChara: Evaluating Point-in-Time Character Hallucination of Role-Playing Large Language Models., , , , , , and . ACL (Findings), page 3291-3325. Association for Computational Linguistics, (2024)