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Perceptual attributes of crosstalk in 3D images., , и . Displays, 26 (4-5): 177-183 (2005)Evaluation of Stereoscopic Images: Beyond 2D Quality., , , и . TBC, 57 (2): 432-444 (2011)Wear It or Fear It - Exploration of Drivers & Barriers in Smartwatch Acceptance by Senior Citizens., , и . ICT4AWE, стр. 26-36. SciTePress, (2018)People, places, and play: player experience in a socio-spatial context., и . Computers in Entertainment, 6 (2): 18:1-18:11 (2008)Shared Fun Is Doubled Fun: Player Enjoyment as a Function of Social Setting., , и . Fun and Games, том 5294 из Lecture Notes in Computer Science, стр. 106-117. Springer, (2008)The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch., и . IEEE Trans. Haptics, 2 (3): 136-140 (2009)Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality., , и . Presence Teleoperators Virtual Environ., 15 (4): 455-464 (2006)Social connectedness: concept and measurement., , , и . Intelligent Environments, том 2 из Ambient Intelligence and Smart Environments, стр. 67-74. IOS Press, (2009)Reality Check: The Role of Realism in Stress Reduction Using Media Technology., и . Cyberpsy., Behavior, and Soc. Networking, 9 (2): 230-233 (2006)Determining Shape and Size of Personal Space of a Human when Passed by a Robot., , , и . Int. J. Soc. Robotics, 14 (2): 561-572 (2022)