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Virtual Museum for the Antikythera Mechanism: Designing an Immersive Cultural Exhibition.

, and . ISMAR Adjunct, page 310-313. IEEE, (2018)

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An authoring tool for democratizing the creation of high-quality VR experiences., , , , , , and . Virtual Real., 26 (1): 105-124 (2022)Enhanced Virtual Learning Spaces Using Applied Gaming., , , , , , , , and . ICL (1), volume 916 of Advances in Intelligent Systems and Computing, page 710-721. Springer, (2018)EPANASTASIS-1821: Designing an Ιmmersive Virtual Museum for the Revival of Historical Events of the Greek Revolution., , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 334-345. Springer, (2020)Software tools for analysis and visualization of the antikythera mechanism., and . 3DTV-Conference, page 1-4. IEEE, (2017)An Authoring Tool for Educators to Make Virtual Labs., , , , , , , , , and 4 other author(s). ICL (2), volume 917 of Advances in Intelligent Systems and Computing, page 653-666. Springer, (2018)Creative Industries and Immersive Technologies for Training, Understanding and Communication in Cultural Heritage., and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 450-461. Springer, (2020)Transforming computed tomography scans into a full-immersive virtual museum for the Antikythera Mechanism., and . Digit. Appl. Archaeol. Cult. Heritage, (March 2023)Digiart: Building new 3D cultural heritage worlds., , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Virtual Museum for the Antikythera Mechanism: Designing an Immersive Cultural Exhibition., and . ISMAR Adjunct, page 310-313. IEEE, (2018)