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Exploring the effect of achievements on students attending university orientation.

, , , and . CHI PLAY, page 87-96. ACM, (2014)

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Does activity in computer game play have an impact on creative behaviour?, , and . IGIC, page 77-84. IEEE, (2013)Natural mapping and intuitive interaction in videogames., , , and . CHI PLAY, page 191-200. ACM, (2014)Initial prototype testing of Ray's Night Out: A new mobile app targeting risky drinking in young people., , , , , , , , and . Comput. Hum. Behav., (2016)The Social Context of Video Game Play: Challenges and Strategies., , , , and . Conference on Designing Interactive Systems, page 761-772. ACM, (2016)Using videogames to improve molecular graphics tools., , , , , and . OZCHI, page 646-648. ACM, (2016)Personality & video game genre preferences., , and . IE, page 20. ACM, (2012)Exploring the effect of achievements on students attending university orientation., , , and . CHI PLAY, page 87-96. ACM, (2014)GameFlow in Different Game Genres and Platforms., , , , , and . Comput. Entertain., 15 (3): 1:1-1:24 (2017)Motivations for videogame play: Predictors of time spent playing., , and . Comput. Hum. Behav., (2016)The Appeal of MOBA Games: What Makes People Start, Stay, and Stop., , and . CHI PLAY, page 313-325. ACM, (2016)