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IT-governance und strategisches informationsmanagement (ITG-SIM).

, , and . GI-Jahrestagung, volume P-259 of LNI, page 839-840. GI, (2016)

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Educational Automatic Question Generation Improves Reading Comprehension in Non-native Speakers: A Learner-Centric Case Study., , , and . Frontiers Artif. Intell., (2022)Teaching the Achiever, Explorer, Socializer, and Killer - Gamification in University Education., , , and . GameDays, volume 8395 of Lecture Notes in Computer Science, page 92-99. Springer, (2014)Energiemanagement in der IT und im Rechenzentrum., , and . GI-Jahrestagung, volume P-220 of LNI, page 1189-1201. GI, (2013)Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality., , , , and . ISMAR, page 195-206. IEEE, (2020)IT-governance und strategisches informationsmanagement (ITG-SIM)., , and . GI-Jahrestagung, volume P-259 of LNI, page 839-840. GI, (2016)Teaching the Achiever, Explorer, Socializer, and Killer – Gamification in University Education, , , and . Games for Training, Education, Health and Sports, (2014)Spheres of Play: Designing Games and Interfaces for Media Architectures., , , , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 490-495. Springer, (2015)The Way You Move: The Effect of a Robot Surrogate Movement in Remote Collaboration., , , , and . HRI (Companion), page 105-106. ACM, (2018)Humanoid Robot Instructors for Industrial Assembly Tasks., , , , , and . HAI, page 295-304. ACM, (2017)Effektive und effiziente Abläufe mit Prozess- und Stategischem IT-Management., , , , , and . GI-Jahrestagung (Workshops), volume P-295 of LNI, page 323-324. GI, (2019)