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Applying Human-Centered Design to Develop Motivating Exergames.

, , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)

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Designing for Social Interaction in Collaborative Games on Large Multi- Touch Displays., , , and . MuC, page 447-455. Oldenbourg Verlag, (2011)Game Jam: Serious Games und Gamification., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Annotating Sound Events Through Interactive Design of Interpretable Features., , , and . HHAI, volume 354 of Frontiers in Artificial Intelligence and Applications, page 305-306. IOS Press, (2022)Game of TUK: deploying a large-scale activity-boosting gamification project in a university context., , , , , and . MuC, page 169-172. ACM, (2020)Workshop Entertainment Computing., , , and . MuC (Workshopband), page 245-247. Oldenbourg Verlag, (2013)WuppDi! - Supporting Physiotherapy of Parkinson's Disease Patients via Motion-based Gaming., , , , , , , , , and 4 other author(s). MuC, page 469-478. Oldenbourg Verlag, (2011)Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges., , , , and . CHI PLAY (Companion), page 398-402. ACM, (2020)Effects of PCG on Creativity in Playful City-Building Environments in VR., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-20 (2022)Physiological Data Placement Recommendations for VR Sport Applications., , , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 72-85. Springer, (2023)Motivationale Aspekte im Health Design: Gestaltung und Evaluation adhärenzfördernder therapeutischer Unterstützungssysteme., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)