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Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors.

, , , , and . UIST, page 73-82. ACM, (2005)

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Seamless Multi-Projector Display on Curved Screens., , , and . IPT/EGVE, page 281-286. Eurographics Association, (2003)Interactive projection., , , , and . SIGGRAPH Emerging Technologies, page 10. ACM, (2004)Stereoscopic 3D copy & paste., , , , and . ACM Trans. Graph., 29 (6): 147 (2010)Data-Efficient Learning for Complex and Real-Time Physical Problem Solving Using Augmented Simulation., , , , , , , , , and . IEEE Robotics Autom. Lett., 6 (2): 4241-4248 (2021)Learning to Synthesize Volumetric Meshes from Vision-based Tactile Imprints., , , and . ICRA, page 4833-4839. IEEE, (2022)Interactive Tactile Perception for Classification of Novel Object Instances., , and . IROS, page 9861-9868. IEEE, (2020)iLamps: geometrically aware and self-configuring projectors., , , , , and . SIGGRAPH Courses, page 5. ACM, (2005)RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors., , , , , , , and . SIGGRAPH Courses, page 7. ACM, (2005)A Unified Calibration Method with a Parametric Approach for Wide-Field-of-View Multiprojector Displays., , , and . VR, page 235-236. IEEE Computer Society, (2009)Sim-to-Real Transfer Learning using Robustified Controllers in Robotic Tasks involving Complex Dynamics., , , , , and . CoRR, (2018)