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Presentation sensei: a presentation training system using speech and image processing.

, , , , and . ICMI, page 358-365. ACM, (2007)

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Optical Motion Capture System with Pan-Tilt Camera Tracking and Realtime Data Processing., , , and . ICRA, page 1241-1248. IEEE, (2002)A Study on the Integration Method of Sports Practice and Video Games., , , , and . HCI (44), volume 1498 of Communications in Computer and Information Science, page 443-450. Springer, (2021)GameControllerizer: Middleware to Program Inputs for Augmenting Digital Games., and . CoRR, (2018)Beautifying Profile Pictures in Online Dating: Dissolving the Ideal-Reality Gap., and . HCI (35), volume 1034 of Communications in Computer and Information Science, page 36-41. Springer, (2019)AnimalCatcher: a digital camera to capture various reactions of animals., , , and . CoRR, (2015)HomeOrgel: interactive music box for the aural representation of home activities., , , and . APCHI, page 177-186. ACM, (2012)Toolification of games: achieving non-game purposes in the redundant spaces of existing games.. Advances in Computer Entertainment, page 31:1-31:5. ACM, (2015)Towards soft landing in an online dating service: bridging the ideal-real gap., , , and . AH, page 37. ACM, (2017)Flexible timeline user interface using constraints., , and . CHI Extended Abstracts, page 1581-1584. ACM, (2005)SpeechJammer: A System Utilizing Artificial Speech Disturbance with Delayed Auditory Feedback, and . CoRR, (2012)