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The car as an arena for gaming, , , , , и . Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion, стр. 233--236. ACM, (2012)Users' needs, desires, and design preferences for recommendations in the living room., , , и . Multim. Syst., 15 (3): 159-171 (2009)Ethnographic insights on security, privacy, and personalization aspects of user interaction in interactive TV., , , , и . EuroITV, стр. 187-196. ACM, (2010)Are 5 buttons enough: destination input on touchscreen keyboards., , и . AutomotiveUI, стр. 277-280. ACM, (2012)Passagier Computer Interaktion., , , , и . MuC, стр. 313-316. Oldenbourg Verlag, (2013)Gaming to sit safe: the restricted body as an integral part of gameplay., , , , , , , , и . Conference on Designing Interactive Systems, стр. 715-724. ACM, (2014)Computerized experience sampling in the car: issues and challenges., , , , и . AutomotiveUI, стр. 220-223. ACM, (2013)Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance., , , , и . CSCW, стр. 1539-1548. ACM, (2013)Using emotion in games: emotional flowers., , , , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 41-48. ACM, (2007)Automotive HMI test package: an exploitable approach to study in-car HMIs., , , , , и . CHI Extended Abstracts, стр. 2377-2380. ACM, (2013)