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Distributed Coverage of Ego Networks in F2F Online Social Networks.

, , , and . UIC/ATC/ScalCom/CBDCom/IoP/SmartWorld, page 423-431. IEEE Computer Society, (2016)

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Analysis of Users Behaviour from a Movie Preferences Perspective., , and . GOODTECHS, volume 233 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 226-236. Springer, (2017)GoDel: Delaunay overlays in P2P networks via Gossip., , , and . P2P, page 1-12. IEEE, (2012)P2P architectures for distributed online social networks., , and . HPCS, page 678-681. IEEE, (2013)A multilayer social overlay for new generation DOSNs., , , and . GOODTECHS, page 114-119. ACM, (2019)Managing Virtual Entities in MMOGs: A Voronoi-Based Approach., , and . ICETE (Selected Papers), volume 456 of Communications in Computer and Information Science, page 58-73. Springer, (2013)BITKER: A P2P Kernel Client for Bitcoin., , , and . HPCS, page 130-137. IEEE, (2018)Decentralized Cloud Scheduling via Smart Contracts. Operational constraints and costs., , , and . IoTSMS, page 482-489. IEEE, (2019)Analysing Dunbar Circles in Facebook Groups., , , and . CCNC, page 1-6. IEEE, (2021)Users and Bots behaviour analysis in Blockchain Social Media., and . SNAMS, page 1-8. IEEE, (2020)Interaction Communities in Blockchain Online Social Media., and . BCCA, page 89-96. IEEE, (2021)