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The Virtual Pediatric Airways Workbench.

, , , , , , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 295-300. IOS Press, (2016)

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Real-time low-frequency signal modulated texture compression using intensity dilation., and . I3D, page 127-134. ACM, (2014)Efficient large-scale hybrid fluid simulation., , , , and . SIGGRAPH Talks, page 44. ACM, (2012)A Declarative API for Particle Systems., and . PADL, volume 6539 of Lecture Notes in Computer Science, page 130-144. Springer, (2011)MPTC: video rendering for virtual screens using compressed textures., , and . I3D, page 14:1-14:9. ACM, (2017)Improved Encoding for Compressed Textures.. University of North Carolina, Chapel Hill, USA, (2016)base-search.net (ftcarolinadr:cdr.lib.unc.edu:8g84mn204).FasTC: accelerated fixed-rate texture encoding., , and . I3D, page 137-144. ACM, (2013)SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)Compressed coverage masks for path rendering on mobile GPUs., and . I3D, page 101-108. ACM, (2015)The Virtual Pediatric Airways Workbench., , , , , , , , and . MMVR, volume 220 of Studies in Health Technology and Informatics, page 295-300. IOS Press, (2016)VBTC: GPU-Friendly Variable Block Size Texture Encoding., , , , and . Comput. Graph. Forum, 35 (2): 409-418 (2016)