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Ultrasonic-Based Environmental Perception for Mobile 5G-Oriented XR Applications., , , , , , and . Sensors, 21 (4): 1329 (2021)Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences., , and . Visual Computing for Cultural Heritage, Springer, (2020)Integratingfall-risk assessments within a simple balance exergame., , and . VS-GAMES, page 245-248. IEEE Computer Society, (2017)The smart body concept as a demonstration of the overarching utility and benefits of 3D avatars in retail, health and wellbeing: an accuracy study of body measures from 3D reconstruction., , , , and . Multim. Tools Appl., 82 (7): 11079-11098 (March 2023)Design guidelines for developing customised serious games for Parkinson's Disease rehabilitation using bespoke game sensors., , , , and . Entertain. Comput., 5 (4): 413-424 (2014)Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games., , and . VS-GAMES, page 39-46. IEEE Computer Society, (2017)The gamification of accessibility design: A proposed framework., , and . VS-GAMES, page 233-236. IEEE Computer Society, (2017)The interplay between IoT and serious games towards personalised healthcare., , , and . VS-GAMES, page 249-252. IEEE Computer Society, (2017)