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Cultivating Ecological Literacy: A Critical Framework for Understanding and Addressing Mis- and Disinformation.

, , and . ASIST, volume 59 of Proc. Assoc. Inf. Sci. Technol., page 479-485. Wiley, (2022)

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Relationships among tasks, collaborative inquiry processes, inquiry resolutions, and knowledge outcomes in adolescents during guided discovery-based game design in school.. J. Inf. Sci., 42 (1): 35-58 (2016)Digital divide, critical-, and crisis-informatics perspectives on K-12 emergency remote teaching during the pandemic., , , and . J. Assoc. Inf. Sci. Technol., 73 (12): 1665-1680 (2022)Perceived competence and reading enjoyment as contributors to information skills and digital technology knowledge., , and . ASIST, volume 46 of Proc. Assoc. Inf. Sci. Technol., page 1-26. Wiley, (2009)Changes in middle school students' six contemporary learning abilities (6-CLAs) through project-based design of web-games and social media use.. ASIST, volume 47 of Proc. Assoc. Inf. Sci. Technol., page 1-2. Wiley, (2010)Comparison of middle school, high school and community college students' Wiki activity in Globaloria-West Virginia: (pilot year-two)., and . Int. Sym. Wikis, ACM, (2009)Reducing digital divide effects through student engagement in coordinated game design, online resource use, and social computing activities in school., and . J. Assoc. Inf. Sci. Technol., 67 (8): 1822-1835 (2016)Sins of omission: Critical informatics perspectives on privacy in e-learning systems in higher education., , and . J. Assoc. Inf. Sci. Technol., 73 (5): 708-725 (2022)Plagiarism-free inquiry project-based learning with UPCC pedagogy., , , and . ASIST, volume 53 of Proc. Assoc. Inf. Sci. Technol., page 1-11. Wiley, (2016)Contribution of Motivational Orientations to Student Outcomes in a Discovery-Based Program of Game Design Learning., and . ICLS, International Society of the Learning Sciences, (2012)21st Century Skills Development Through Inquiry-Based Learning - From Theory to Practice., , , , and . Springer, (2017)