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Performance evaluation of remote display access for mobile cloud computing., , , and . Comput. Commun., (2015)Towards pervasive and mobile gaming with distributed cloud infrastructure., , , and . NETGAMES, page 1-6. IEEE, (2014)Virtual machines vs. containers in cloud gaming systems., , , and . NETGAMES, page 1-6. IEEE, (2015)CloudVR: Cloud Accelerated Interactive Mobile Virtual Reality., , , and . ACM Multimedia, page 1181-1189. ACM, (2018)On the Interplay of Foveated Rendering and Video Encoding., , , and . VRST, page 66:1-66:3. ACM, (2020)A First Look at Quality of Mobile Live Streaming Experience: the Case of Periscope., , and . Internet Measurement Conference, page 477-483. ACM, (2016)Learning to Predict Head Pose in Remotely-Rendered Virtual Reality., , , , and . MMSys, page 27-38. ACM, (2023)Real-time gaze prediction in virtual reality., , , and . MMVE@MMSys, page 12-18. ACM, (2022)Will Dynamic Foveation Boost Cloud VR Gaming Experience?, , , , and . NOSSDAV, page 29-35. ACM, (2023)Foveated streaming of real-time graphics., , , and . MMSys, page 214-226. ACM, (2021)