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Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices.

, , , , , and . Hum. centric Comput. Inf. Sci., (2020)

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Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (9): 2762-2774 (2020)Exploring Gaze-assisted and Hand-based Region Selection in Augmented Reality., , , , and . Proc. ACM Hum. Comput. Interact., 7 (ETRA): 1-19 (May 2023)Supporting Sensemaking of Complex Objects with Visualizations: Visibility and Complementarity of Interactions., , , and . Informatics, 3 (4): 20 (2016)PizzaText: Text Entry for Virtual Reality Systems Using Dual Thumbsticks., , , , , and . IEEE Trans. Vis. Comput. Graph., 24 (11): 2927-2935 (2018)Characterizing navigation in interactive learning environments., and . Interact. Learn. Environ., 17 (1): 53-75 (2009)In-Situ exploration of emotion regulation via smart clothing: an empirical study of healthcare workers in their work environment., , , and . Behav. Inf. Technol., 43 (3): 419-432 (February 2024)Evaluating enjoyment, presence, and emulator sickness in VR games based on first- and third- person viewing perspectives., , , , , and . Comput. Animat. Virtual Worlds, (2018)Gaze-Supported 3D Object Manipulation in Virtual Reality., , , , , , and . CHI, page 734:1-734:13. ACM, (2021)See me, see you: a lightweight method for discriminating user touches on tabletop displays., , , , , and . CHI, page 2327-2336. ACM, (2012)A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras., , , , and . VRCAI, page 32:1-32:8. ACM, (2022)