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Mobile Serious Games: An Accessibility Assessment for People with Visual Impairments.

, and . TEEM, page 66:1-66:6. ACM, (2017)

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Mobile Learning as the Key to Higher Education Innovation: A Systematic Mapping., , , , and . IEEE Access, (2021)Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW., , and . Big Data Cogn. Comput., 8 (1): 8 (January 2024)At a Glance: Indoor Positioning Systems Technologies and Their Applications Areas., , and . ICITS, volume 918 of Advances in Intelligent Systems and Computing, page 483-493. Springer, (2019)Mobile Serious Games: An Accessibility Assessment for People with Visual Impairments., and . TEEM, page 66:1-66:6. ACM, (2017)A Serious Game Accessible to People with Visual Impairments., , and . ICETC, page 84-88. ACM, (2017)Assistance System for the Teaching of Natural Numbers to Preschool Children with the Use of Artificial Intelligence Algorithms., , and . Future Internet, 14 (9): 266 (2022)An Approach Based on Recurrent Neural Networks and Interactive Visualization to Improve Explainability in AI Systems., , and . Big Data Cogn. Comput., 7 (3): 136 (2023)An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments., and . ICITS, volume 721 of Advances in Intelligent Systems and Computing, page 552-562. Springer, (2018)A Mobile Serious Games Assessment Tool for People with Motor Impairments., , and . ICETC, page 172-177. ACM, (2017)Tamper Detection in Industrial Sensors: An Approach Based on Anomaly Detection., , and . Sensors, 23 (21): 8908 (November 2023)