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Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino., , , , и . Educ. Inf. Technol., 29 (4): 4935-4967 (марта 2024)DeBORAh: A Web-Based Cross-Device Orchestration Layer., , , , , и . AVI, стр. 58:1-58:3. ACM, (2022)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , и . CoRR, (2024)Acceptation des véhicules entièrement autonomes par les piétons lors de situation de traversée de route : expérimentation en environnement simulé: Acceptance of Fully Autonomous Vehicles by Pedestrians in Road Crossing Situations: experimentation in simulated environment., , и . IHM, стр. 4:1-4:15. ACM, (2022)Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment., , , , , и . CHI Extended Abstracts, стр. 104:1-104:7. ACM, (2023)Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform., , , , и . MuC, стр. 667-671. GI / ACM, (2019)Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children., , , и . TEI, стр. 94-100. ACM, (2018)