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Situated and mobile displays for reflection on shopping and nutritional choices.

, , and . Personal and Ubiquitous Computing, 18 (7): 1721-1735 (2014)

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SqueezeOrb: a low-cost pressure-sensitive user input device., , and . VRST, page 269-270. ACM, (2008)Situated and mobile displays for reflection on shopping and nutritional choices., , and . Personal and Ubiquitous Computing, 18 (7): 1721-1735 (2014)Personal Interaction through Individual Artifacts., and . MuC (Workshopband), page 129-134. Oldenbourg Verlag, (2012)Nutriflect: reflecting collective shopping behavior and nutrition., , and . CHI, page 3309-3318. ACM, (2014)kommTUi: Designing Communication for Elderly., , and . ICCHP (1), volume 7382 of Lecture Notes in Computer Science, page 705-708. Springer, (2012)Monox: extensible gesture notation for mobile devices., and . Mobile HCI, page 203-212. ACM, (2014)Tangible interfaces as a chance for higher technology acceptance by the elderly.. CompSysTech, page 311-316. ACM, (2011)Multimodality in Design of Tangible Systems., , and . i-com, 11 (3): 19-23 (2012)kommTUi - A Design Process for a Tangible Communication Technology with Seniors., and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 625-632. Springer, (2013)Tokens: Generic or Personal? Basic design decisions for tangible objects., and . MuC (Workshopband), page 25-28. Universitätsverlag Chemnitz, (2011)