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Designing oral participation in second life - a comparative study of two language proficiency courses

, , and . ReCALL, (May 2009)
DOI: 10.1017/S0958344009000196

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Capabilities and Affordances of Virtual Worlds for People with Lifelong Disability., and . ISD, page 543-554. Springer, (2012)Designing Virtual Collaboration Environment for Distance Learners: Exploring Socialization as a Basis for Collaboration., and . SCIS, volume 186 of Lecture Notes in Business Information Processing, page 74-89. Springer, (2014)Big Data Analytics for Air Quality Monitoring at a Logistics Shipping Base via Autonomous Wireless Sensor Network Technologies., , , , and . ES, page 38-45. IEEE, (2017)Reward models for active language learning in 3D virtual worlds., , and . ICIS, page 40-45. IEEE, (2010)Active learning modules for multi-professional emergency management training in virtual reality., , , and . TALE, page 461-468. IEEE, (2017)Designing Interfaces for Creative Learning Environments Using the Transreality Storyboarding Framework., , and . BDE, page 118-125. ACM, (2020)Developing a Model Augmented Reality Curriculum., , , , , , , , , and 1 other author(s). ITiCSE, page 508-509. ACM, (2020)Pandemic-Induced Constraints on Rapid Transformation to Digital Education., , , and . EC-TEL (Impact Papers), volume 2676 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Global IT teams and project success., and . CPR, page 34-42. ACM, (2010)Transitioning from Transmedia to Transreality Storyboarding to Improve the Co-Creation of the Experience Space., , and . HICSS, page 1-10. ScholarSpace, (2021)