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Real-time shadow detection using multi-channel binarization and noise removal., , and . J. Real Time Image Process., 17 (3): 479-492 (2020)Improved anti-aliasing for Euclidean distance transform shadow mapping., and . Comput. Graph., (2018)Revectorization-Based Shadow Mapping., and . Graphics Interface, page 75-83. ACM, (2016)A GPU-based adaptive algorithm for non-rigid surface registration., , and . VR, page 289-290. IEEE Computer Society, (2015)Improving On-Patient Medical Data Visualization in a Markerless Augmented Reality Environment by Volume Clipping., and . SIBGRAPI, page 149-156. IEEE Computer Society, (2014)Revectorization-Based Soft Shadow Mapping., , and . Comput. Graph. Forum, 39 (1): 389-404 (2020)Screen-space VPL propagation for real-time indirect lighting., , and . SIBGRAPI, page 46-53. IEEE, (2020)Euclidean Distance Transform Soft Shadow Mapping., and . SIBGRAPI, page 238-245. IEEE Computer Society, (2017)Real-Time High-Quality Specular Highlight Removal Using Efficient Pixel Clustering., , , and . SIBGRAPI, page 56-63. IEEE Computer Society, (2018)Focus plus context visualization based on volume clipping for markerless on-patient medical data visualization., and . Comput. Graph., (2015)