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Aesthetic, Functional and Conceptual Provocation in Research Through Design.

, , , and . Conference on Designing Interactive Systems, page 29-41. ACM, (2017)

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Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 49-60. Springer, (2004)The WPU Project: Web Portal Usability., , and . ERCIM News, (2009)Human-AI interaction: intermittent, continuous, and proactive., , and . Interactions, 28 (6): 67-71 (2021)Child-computer interaction, ubiquitous technologies, and big data., , , , , , , , , and . Interactions, 25 (6): 78-81 (2018)Robots as a Place for Socializing: Influences of Collaborative Robots on Social Dynamics In- and Outside the Production Cells., , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-26 (2022)Preschool children's social and playful interactions with a play-facilitating cardboard robot., , , , and . Int. J. Child Comput. Interact., (2022)Pervasive computing in the domestic space., , and . Pers. Ubiquitous Comput., 11 (5): 329-333 (2007)The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations., , , , and . NordiCHI, page 20:1-20:13. ACM, (2022)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers., , , , and . AutomotiveUI, page 74-84. ACM, (2018)