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Другие публикации лиц с тем же именем

Temporal Game Challenge Tailoring., и . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)Interactive AI Material Generation and Editing in NVIDIA Omniverse., , , , , , и . SIGGRAPH Real Time Live!, стр. 4:1-4:2. ACM, (2023)Automatic Game Design via Mechanic Generation., и . AAAI, стр. 530-537. AAAI Press, (2014)Toward supporting stories with procedurally generated game worlds., , , и . CIG, стр. 297-304. IEEE, (2011)Automated scenario generation: toward tailored and optimized military training in virtual environments., , , , , и . FDG, стр. 164-171. ACM, (2012)Learning How Design Choices Impact Gameplay Behavior., и . IEEE Trans. Games, 11 (1): 25-35 (2019)Collaboration versus competition: Design and evaluation of mechanics for games with a purpose., , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Viewpoints AI: Procedurally Representing and Reasoning about Gestures., , и . DiGRA Conference, Digital Games Research Association, (2013)AI and Multiplayer Games.. AAAI Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)Examining Game World Topology Personalization., , и . CHI, стр. 3731-3734. ACM, (2015)