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ACognitive Approach to Game Usability and Design: Mental Model Development in Novice Real-Time Strategy Gamers., , и . Cyberpsy., Behavior, and Soc. Networking, 9 (3): 361-366 (2006)Selfish algorithm and emergence of collective intelligence., , , и . J. Complex Networks, (2020)Understanding Cyber Situational Awareness in a Cyber Security Game involving., , , и . Int. J. Cyber Situational Aware., 3 (1): 11-38 (2018)Managing the Budget: Stock-Flow Reasoning and the CO2 Accumulation Problem., , , и . Top. Cogn. Sci., 8 (1): 138-159 (2016)Visual design of interaction, dialog, or interface?. ACM SIGCHI Bull., 27 (1): 12-13 (1995)Learning in Cooperative Multiagent Systems Using Cognitive and Machine Models., , и . CoRR, (2023)Validating instance-based learning mechanisms outside of ACT-R., , и . J. Comput. Sci., 4 (4): 262-268 (2013)Learning about simulated adversaries from human defenders using interactive cyber-defense games., , и . J. Cybersecur., (января 2023)Evidence of Cognitive Biases in Cyber Attackers from An Empirical Study., , , и . HICSS, стр. 934-943. ScholarSpace, (2024)Decision-making in abstract trust games: A user interface perspective., , , , , , и . CogSIMA, стр. 21-27. IEEE, (2014)