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Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences., , and . J. Educ. Technol. Soc., 9 (4): 1-2 (2006)Creating Smart Connected Learning Ecosystems: A Hybrid Model for Design-Based Learning., , , , , , and . IxD&A, (Spring 2022)IT service management education in Tanzania: an organizational and grassroots-level perspective., , and . SIGITE Conference, page 99-104. ACM, (2012)IT and Global Development.. Computing Handbook, 3rd ed. (2), CRC Press, (2014)A novel contextual topic model for multi-document summarization., , , , and . Expert Syst. Appl., 42 (3): 1340-1352 (2015)Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System., , , and . Informatics Educ., 18 (2): 375-402 (2019)A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?, , , , , and . CSEDU (1), page 616-627. SciTePress, (2019)The Human Resources Debt in Software Business - Towards a Research Roadmap., , , , and . WIS, volume 907 of Communications in Computer and Information Science, page 28-41. Springer, (2018)Antisocial Behavior Corpus for Harmful Language Detection., , , , and . FedCSIS, page 261-265. (2013)Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences., , , , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)