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Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions.

, , , , , and . SBQS, page 23. ACM, (2021)

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Technique for representing requirements using personas: a controlled experiment., , , and . IET Softw., 12 (3): 280-290 (2018)Lessons learned to improve the UX practices in agile projects involving data science and process automation., , , , and . Inf. Softw. Technol., (2023)Supporting the teaching of design thinking techniques for requirements elicitation through a recommendation tool., , , , , and . IET Softw., 14 (6): 693-701 (2020)USARP method: eliciting and describing USAbility Requirements with Personas and user stories., , and . SBES, page 437-446. ACM, (2020)An Experimental Study on Usability and User Experience Evaluation Techniques in Mobile Applications., , , , , , , , , and . ICEIS (2), page 340-347. SCITEPRESS, (2022)Lean R&D: An Agile Research and Development Approach for Digital Transformation., , , , , , , , , and 16 other author(s). PROFES, volume 12562 of Lecture Notes in Computer Science, page 106-124. Springer, (2020)Creating Personas focused on Representing Potential Requirements to Support the Design of Applications., , and . IHC, page 15:1-15:9. ACM, (2018)Lessons Learned to Improve the UX Practices in Agile Projects Involving Data Science and Process Automation., , , , and . CoRR, (2022)Investigating Problem Definition and End-User Involvement in Agile Projects that Use Lean Inceptions., , , , , and . SBQS, page 23. ACM, (2021)A Systematic Mapping Study on the Use of Software Engineering Practices to Develop MVPs., , , , and . SEAA, page 62-69. IEEE, (2021)