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Correlation between videogame mechanics and executive functions through EEG analysis.

, , , , and . J. Biomed. Informatics, (2016)

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Analyzing Human-Avatar Interaction with Neurotypical and not Neurotypical Users., , , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 525-536. (2016)"Matching Learning": Profiling and Clustering Users on Tinder Based on Emotion and Sentiment Analysis., , , , , and . UCAmI, volume 594 of Lecture Notes in Networks and Systems, page 876-887. Springer, (2022)Comparative Study of Large Language Models as Emotion and Sentiment Analysis Systems: A Case-Specific Analysis of GPT vs. IBM Watson., , , , , and . UCAmI (2), volume 842 of Lecture Notes in Networks and Systems, page 229-239. Springer, (2023)Correlation between videogame mechanics and executive functions through EEG analysis., , , , and . J. Biomed. Informatics, (2016)Can Videogames Improve Executive Functioning? A Research Based on Computational Neurosciences., , , , , , and . AmIHEALTH, volume 9456 of Lecture Notes in Computer Science, page 201-212. Springer, (2015)Assessing empathy and managing emotions through interactions with an affective avatar., , , , , and . Health Informatics J., 24 (2): 182-193 (2018)Affective Embodied Agents and Their Effect on Decision Making., , , , , and . UCAmI, volume 31 of MDPI Proceedings, page 71. MDPI, (2019)Proactivity in Conversational Assistants: The mPLiCA Model Based on a Systematic Literature Review., , , and . UCAmI (1), volume 835 of Lecture Notes in Networks and Systems, page 275-285. Springer, (2023)Findings About Selecting Body Parts to Analyze Human Activities Through Skeletal Tracking Joint Oriented Devices., , , and . UCAmI (1), volume 10069 of Lecture Notes in Computer Science, page 537-548. (2016)MAmIoTie: An Affective and Sensorized Toy to Support Emotion Perception., , , , , and . UCAmI, volume 2 of MDPI Proceedings, page 1209. MDPI, (2018)