Author of the publication

Petalz: Search-Based Procedural Content Generation for the Casual Gamer.

, , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (3): 244-255 (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Visual mining in music collections with Emergent SOM, , , and . In Proceedings Workshop on Self-Organizing Maps (WSOM07, Bielefeld, Germany, (2007)Toward Energy Autonomy in Heterogeneous Modular Plant-Inspired Robots through Artificial Evolution., , , and . Front. Robotics and AI, (2017)Neuroevolution in Games: State of the Art and Open Challenges., and . CoRR, (2014)A Games Industry Perspective on Recent Game AI Developments., and . Künstliche Intell., 34 (1): 81-83 (2020)crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity., , , , , , , , , and 2 other author(s). CoRR, (2020)Interactive evolution and exploration within latent level-design space of generative adversarial networks., , , , , and . GECCO, page 148-156. ACM, (2020)An Anarchy of Methods: Current Trends in How Intelligence Is Abstracted in AI., , and . IEEE Intelligent Systems, 29 (6): 56-62 (2014)Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search., , , and . IEEE Trans. Games, 10 (3): 281-291 (2018)Towards continual reinforcement learning through evolutionary meta-learning., and . GECCO (Companion), page 119-120. ACM, (2019)DLNE: A hybridization of deep learning and neuroevolution for visual control., , , and . CIG, page 256-263. IEEE, (2017)