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What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces.

, , , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)

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Branching Storylines in Virtual Reality Environments for Leadership Development., , , , and . AAAI, page 844-851. AAAI Press / The MIT Press, (2004)Converging to a player model in Monte-Carlo Tree Search., , and . CIG, page 1-7. IEEE, (2014)Gamification of private digital data archive management., , , and . GamifIR@ECIR, page 33-37. ACM, (2014)Toward an Automated Measure of Narrative Complexity., and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 38-41. AAAI Press, (2015)Abstractions for Narrative Comprehension Tasks., , and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Darshak - An Intelligent Cinematic Camera Planning System.. AAAI, page 1918-1919. AAAI Press, (2006)Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds., , , and . FDG, page 82:1-82:9. ACM, (2019)Interactive Summarization for Data Filtering and Triage., , and . FLAIRS, page 252-257. AAAI Press, (2020)Narraport: Narrative-Based Interactions and Report Generation with Large Datasets., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 118-127. Springer, (2021)Metrics for Character Believability in Interactive Narrative., , , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 223-228. Springer, (2013)