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Actors in VR storytelling., , , , , и . VS-GAMES, стр. 1-8. IEEE, (2019)Augmented touch without visual obtrusion., , , , и . ISMAR, стр. 99-102. IEEE Computer Society, (2009)VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality., , , и . Eurographics Italian Chapter Conference, стр. 76-81. Eurographics, (2006)Simulating Robots Activities and Humans Experiences in Underwater Environment.. SIMULTECH, стр. 7. SCITEPRESS, (2023)Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites., , , , и . IEEE Access, (2021)3D reconstruction of an outdoor archaeological site through a multi-view stereo technique., , , , , и . Digital Heritage (1), стр. 169-176. IEEE, (2013)Architecture of a Low-Cost Solution for ROVs to Improve Navigation and Data Collection., , , , , и . DCAI (2), том 741 из Lecture Notes in Networks and Systems, стр. 214-223. Springer, (2023)Multi-view 3D reconstruction of small stone samples deteriorated by Marine organisms., , , и . VSMM, стр. 181-187. IEEE, (2012)Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion., , , , , , и . Sensors, 20 (20): 5851 (2020)An Alignment Method for the Integration of Underwater 3D Data Captured by a Stereovision System and an Acoustic Camera., , , и . Sensors, 16 (4): 536 (2016)