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The Crafts+Fabrication Workshop: Engaging Students with Intangible Cultural Heritage-Oriented Creative Design.

, , , and . Conference on Designing Interactive Systems, page 1071-1084. ACM, (2022)

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Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game., , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 284:1-284:23 (2021)Real-Time Estimation of the Urban Air Quality with Mobile Sensor System., , , and . ACM Trans. Knowl. Discov. Data, 13 (5): 49:11-49:19 (2019)"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-29 (2022)StreamSketch: Exploring Multi-Modal Interactions in Creative Live Streams., , , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW1): 58:1-58:26 (2021)An Exploration of Captioning Practices and Challenges of Individual Content Creators on YouTube for People with Hearing Impairments., , , , and . CoRR, (2022)The Rise and Proliferation of Live-Streaming in China: Insights and Lessons., and . HCI (30), volume 714 of Communications in Computer and Information Science, page 632-637. Springer, (2017)Narrative Order Aware Story Generation via Bidirectional Pretraining Model with Optimal Transport Reward., , , , , , , , and . EMNLP (Findings), page 6274-6287. Association for Computational Linguistics, (2023)The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China., , , and . CHI, page 140:1-140:15. ACM, (2021)All in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group Chat., , , , , , and . CHI, page 346:1-346:12. ACM, (2021)Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts., , , and . CHI, page 718:1-718:16. ACM, (2023)