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Real-time Rendering with Compressed Animated Light Fields., , , and . Graphics Interface, page 33-40. Canadian Human-Computer Communications Society / ACM, (2017)The limits of pretending., , , and . Digit. Creativity, 26 (3-4): 304-317 (2015)Image Based Proximate Shadow Retargeting., , , , and . CGVC, page 43-50. Eurographics Association, (2018)Rapid one-shot acquisition of dynamic VR avatars., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2017)Enhanced Shadow Retargeting with Light-Source Estimation Using Flat Fresnel Lenses., , , , and . Comput., 8 (2): 29 (2019)IRIDiuM+: deep media storytelling with non-linear light field video., , , , , , and . SIGGRAPH VR Village, page 10:1-10:2. ACM, (2017)IRIDiuM: immersive rendered interactive deep media., , , , , , , , , and 1 other author(s). SIGGRAPH VR Village, page 11:1-11:2. ACM, (2016)Props Alive: A Framework for Augmented Reality Stop Motion Animation., , and . SEARIS, page 1-4. IEEE, (2017)Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction., , , and . IEEE Trans. Vis. Comput. Graph., 25 (4): 1666-1680 (2019)GPU-accelerated depth codec for real-time, high-quality light field reconstruction., , , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 3:1-3:15 (2018)