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Real-Time Deep Learning-Based Object Detection Framework., , and . SSCI, page 1829-1836. IEEE, (2020)Fully integrating remote students into a traditional classroom using live-streaming and TeachBack., and . FIE, page 1-8. IEEE Computer Society, (2016)Using Cyclic Genetic Algorithms to learn gaits for an actual quadruped robot., and . SMC, page 1938-1943. IEEE, (2011)GroupWork: Learning During Collaborative Assessment Activities., and . CSCL, International Society of the Learning Sciences, (2017)Computers in the CS1 Classroom., , and . CSEDU (2), page 67-74. SciTePress, (2015)A Flipped Classroom with and Without Computers., , and . CSEDU (Selected Papers), volume 583 of Communications in Computer and Information Science, page 333-347. Springer, (2015)Quadruped gait learning using cyclic genetic algorithms., , and . IEEE Congress on Evolutionary Computation, page 1529-1534. IEEE, (2011)The effects of using a greedy factor in hexapod gait learning., and . IEEE Congress on Evolutionary Computation, page 1509-1514. IEEE, (2011)