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The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings.

, , and . VS-GAMES, page 1-8. IEEE, (2014)

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The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation., , , and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)Inclusive Game Design: Audio Interface in a Graphical Adventure Game, , , , and . Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, page 29:1--29:8. New York, NY, USA, ACM, (2014)Method Chunks for Interoperability., , , and . ER, volume 4215 of Lecture Notes in Computer Science, page 339-353. Springer, (2006)Letting the students create and the teacher play: expanding the roles in serious gaming., and . MindTrek, page 63-70. ACM, (2011)Strategic Knowledge Management Issues when Designing Knowledge Repositories., and . ECIS, page 528-539. University of St. Gallen, (2007)On the Research Approaches Employed at Recent European Conferences on Information Systems (ECIS 2002 - ECIS 2004).. ECIS, page 297-308. (2005)Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data., , and . Int. J. Serious Games, 5 (4): 3-22 (2018)Localization from an Indie Game Production Perspective - Why, When and How?, , and . DiGRA Conference, Digital Games Research Association, (2018)Data-driven method for mobile game publishing revenue forecast., , and . Serv. Oriented Comput. Appl., 16 (1): 67-76 (2022)Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence?, , and . SIMULTECH, page 250-257. SCITEPRESS, (2024)