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Towards Generalizable Detection of Urgency of Discussion Forum Posts., , , , and . EDM, International Educational Data Mining Society, (2023)Comparison of Off the Shelf Data Mining Methodologies in Educational Game Analytics., , and . EDM (Workshops), volume 2592 of CEUR Workshop Proceedings, page 38-43. CEUR-WS.org, (2019)Affect-Targeted Interviews for Understanding Student Frustration., , , , , , , , , and 1 other author(s). AIED (1), volume 12748 of Lecture Notes in Computer Science, page 52-63. Springer, (2021)Using correlational topic modeling for automated topic identification in intelligent tutoring systems., , , , and . LAK, page 393-397. ACM, (2017)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , and . CHI PLAY Companion, page 83-88. ACM, (2023)A Case for (Inter)Action: The Role of Log Data in QE., , , and . ICQE, volume 1895 of Communications in Computer and Information Science, page 395-408. Springer, (2023)Tools for Educational Data Mining: A Review, , , , and . Journal of Educational and Behavioral Statistics, (2016)Can typical game features have unintended consequences? A study of players' learning and reactions to challenge and failure in an educational programming game., , , , , and . Br. J. Educ. Technol., 52 (1): 57-74 (2021)Affect Sequences and Learning in Betty's Brain., , , , , , , , , and 1 other author(s). LAK, page 383-390. ACM, (2019)Engagement-Based Player Typologies Describe Game-Based Learning Outcomes., , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 325-328. Springer, (2022)