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Imitating the Behavior of Human Players in Action Games., , and . ICEC, volume 4161 of Lecture Notes in Computer Science, page 332-335. Springer, (2006)A 2.5-ns clock access, 250-MHz, 256-Mb SDRAM with synchronous mirror delay., , , , , , , , , and 22 other author(s). IEEE J. Solid State Circuits, 31 (11): 1656-1668 (1996)