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Usage of Technology Enhanced Educational Tools for Delivering Programming Courses., , and . Int. J. Emerg. Technol. Learn., 6 (4): 23-30 (2011)A comparative analysis of tools for developing location based games., and . Entertain. Comput., (2021)Exploring the frequency and change proneness of dynamic feature pattern instances in PHP applications., , , and . Sci. Comput. Program., (2019)Prospective ICT Teachers' Perceptions on the Didactic Utility and Player Experience of a Serious Game for Safe Internet Use and Digital Intelligence Competencies., and . Comput., 12 (10): 193 (September 2023)Students' perspective on the first programming language: C-like or Pascal-like languages?, , , and . Educ. Inf. Technol., 23 (1): 287-302 (2018)Technology enhanced learning in programming courses - international perspective., , , and . Educ. Inf. Technol., 22 (6): 2981-3003 (2017)PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python., and . Educ. Inf. Technol., 25 (4): 2747-2764 (2020)Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices., and . Int. J. Serious Games, (2017)ÄR The Gods of Olympus": Design and Pilot Evaluation of an Augmented Reality Educational Game for Greek Mythology., and . Multimodal Technol. Interact., 7 (1): 2 (January 2023)Studying Students' Conceptual Grasp of OOP Concepts in Two Interactive Programming Environments.. WSKS (2), volume 19 of Communications in Computer and Information Science, page 578-585. Springer, (2008)